Paul Presley
enviroguy@3dpaul.com

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EDUCATION


Art Institute of Orange County California: Santa Ana, CA

  • Bachelor of Science in Game Art and Design, Expected June 2009

GPA in major: 3.6

Skills:

  • Unreal III Engine
  • 3ds Max Asset Modeling
  • UVW Unwrapping and Texturing
  • Photoshop CS3
  • ZBrush
  • CrazyBump and XNormal

EXPERIENCE


Jr. 3D Artist: 2KBoston

August 2009 – Present

 

  • Model and texture environment assets for the level designers for next unannounced project.


Artist Intern: Crazy Pixel Productions

April 2009 – June 2009

 

  • Worked on cinematic, commercial, and next-gen game projects.
  • Job consisted of modeling props, creating environment scenes and texture work.
  • Collaborated in the creation process of new game ideas


Lead Environment Artist: Category 3 School Project

July 2008 – August 2008


  • Environment Artist for Advanced Game Prototyping team project
  • Modeled and placed original environment pieces with regards to project theme
  • Imported meshes and helped with the material shadier of the Unreal 3 Engine
  • Created and placed all of the lighting in the game.


Perspective Tutor: Art Institute of Orange County California

October 2006 – June 2007


  • Tutor: Helped further the understanding of Perspective Drawing, reinforcing key key concepts that they might have otherwise missed in class. Work load would range from 2 to 9 hours, with the average of 3 students.