Paul Presley
enviroguy@3dpaul.com
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EDUCATION |
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Art Institute of Orange County California: Santa Ana, CA
- Bachelor of Science in Game Art and Design, Expected June 2009
GPA in major: 3.6 |
Skills: |
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- Unreal III Engine
- 3ds Max Asset Modeling
- UVW Unwrapping and Texturing
- Photoshop CS3
- ZBrush
- CrazyBump and XNormal
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EXPERIENCE |
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Jr. 3D Artist: 2KBoston
August 2009 – Present |
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Model and texture environment assets for the level designers for next unannounced project.
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Artist Intern: Crazy Pixel Productions
April 2009 – June 2009 |
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- Worked on cinematic, commercial, and next-gen game projects.
- Job consisted of modeling props, creating environment scenes and texture work.
- Collaborated in the creation process of new game ideas
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Lead Environment Artist: Category 3 School Project
July 2008 – August 2008 |
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- Environment Artist for Advanced Game Prototyping team project
- Modeled and placed original environment pieces with regards to project theme
- Imported meshes and helped with the material shadier of the Unreal 3 Engine
- Created and placed all of the lighting in the game.
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Perspective Tutor: Art Institute of Orange County California
October 2006 – June 2007 |
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- Tutor: Helped further the understanding of Perspective Drawing, reinforcing key key concepts that they might have otherwise missed in class. Work load would range from 2 to 9 hours, with the average of 3 students.
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