Paul Presley - Prop Artist


Feel free to email me at: enviroguy@3dpaul.com

Skills:

  • Unreal Engine
  • 3ds Max Modeling
  • UVW Unwrapping and Texturing
  • Photoshop
  • ZBrush
  • CrazyBump and XNormal

Experience

GearBox Software : Content Artist
    March 2015 – Present
I create environment assets for an unannounced title.

Darkside Games : Freelance
    December 2014 – January 2015
I create environment assets and characters, for an unannounced title.

Creative Assembly : Freelance
    April 2014 – April 2015
Created environment assets as well as narrative specific props. Worked closely with the Lead Level artist for the following game:

  • Warhammer: Total War

Insomniac Games : Freelance
    March 2014 – June 2014

Created environment assets as well as narrative specific props. Worked closely with the Lead Level artist for the following game:

  • Sunset Overdrive

Athos Consulting Inc. : Freelance
    April 2014 – May 2014 ; December 2014-January 2015

Created environment assets and props for Assorted Autodesk projects.

Irrational Games : 3D Artist
    August 2009 – Febuary 2014

Created environment prop assets, concept creations and narrative assets for the following games.

  • Bioshock Infinite
  • Bioshock Infinite - Clash in the Clouds
  • Bioshock Infinite - Burial at Sea: Episode 1
  • Bioshock Infinite - Burial at Sea: Episode 2

Crazy Pixel Productions : Intern
    April 2009 – June 2014

I worked on cinematic, commercial, and next-gen game projects. Job consisted of modeling props, creating environment scenes and texture work. Collaborated in the creation process of new game ideas.


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